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  Click here to go to the first staff post in this thread.   Thread: LiquidSilver Animations

  1. #1

    LiquidSilver Animations

    Welcome to my thread. My anims are in a semi-newest to oldest order
    Preview of an animation i am making in Stykz


    Stykz
    Knife
    The Outer Walls AOTW attempt
    Untitled
    Square Head
    Computer(unfinished)

    Older Stykz Anims(Don't Rate)
    Bomb
    Blast
    Combustion
    Test

    Pivot(Don't Rate)
    Absolute
    Old Style
    Infiltration

    Easytoon(Don't Rate)
    Atom
    Waterdrop

    Stick Figure Programs I Use(In order from best to worst)




    Other Forums I am a Part of
    Stykz.net
    The Outer Walls

  2. #2
    System Administrator Kitteh's Avatar
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    Work loads on stiffness and easing. And make something where you have some actual movements.

    For a minute there I was going to say "carry on with easytoon, it's your best", but then I realised that that easytoon animation isn't actually yours. Don't confuse people, they may think you're trying to steal others' animations.
    My thread (flash)
    My other thread (ukulele)

    If there's text in your post that looks like this, that was me.

  3. #3

    EDIT: hehe, why didn't I just copy and paste it?

    Ok first of all you need to incorperate easing into your animations, easing is the acceleration and the deceleration of a movement, sort of like this...
    l-l--l---l----------l---l--l-l
    Allthough I think you allready know this, but you aren't really incorperating it into your animations, the best way I've found of practising is doing an animation of a ball taking off and easing to a stop.

    Secondly you should work on stiffness, your animations are extremely stiff, remember, you should move EVERY joint in EVERY frame in order to stop it entirely, however, whilst doing this I can garantee that you'll run into another problem which is shakyness.

    Basicly, you'll fight shakyness with easing, so say you where moving an arm, to stop it being shaky it would have to ease to start with, then followthrough without any noticible jerks or wierd movements, and ease to a stop. This is called [B]flow[B]

    And finally you need to work on physics, however this is extremely complicated and I don't want to destroy your mind with complicated things, so I'll skip that bit.

    Anyway, after you've mastered all that you should be at least a high amateur, if not bordering on pro.






    Oh yeah I forgot about effects ^^
    Last edited by bubbles; 08-12-2010 at 01:56 PM.

  4. #4
    System Administrator Kitteh's Avatar
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    Why didn't you just copy and paste it o.o
    My thread (flash)
    My other thread (ukulele)

    If there's text in your post that looks like this, that was me.

  5. #5

    Quote Originally Posted by Kitteh View Post
    Why didn't you just copy and paste it o.o
    Oh yeah...
    Wanna join the humongorous pivot joint? (I kinda got the title wrong in the thread, it's just pivot)
    Then join the...

    Humongorous pivot joint!
    http://www.the-pivot-forum.com/showt...-joint-D?p=884

  6.   This is the last staff post in this thread.   #6
    System Administrator Alex's Avatar
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    Try to keep spam to the minimum guys, your animations seem a bit slow. Are you saving them correctly?
    Anyway, I think you need to work on the stiffness and flow of your animations add more frames between to get a nicer transition of movements.
    But I like the use of colours and how it isn't all movements, keep it up.

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